Aug 02, 2008, 06:00 PM // 18:00
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#1
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Prismatic Insignia build
Alright just as a disclaimer, yes, there are MUCH better choices for an Ele to play, all this is, is a working Prismatic Insignia build that will be the closest thing to an ACTUAL build in my opinion. This is for people who NEED to try out the prismatic insignia to get the paragon level armor they want without an enchantment. If you have a way to make it better for PRISMATIC mods then by all means please tell me. It IS more effective to go 1 or 2 attributes, but this is just for fun.
Now that legalities are done with, lets go over the equipment.
All prismatic with +3+1 headgear for any attribute (if there is a better way to get fire water earth and air up to 9 with fairly high energy storage please tell me)
Superior vigor with +1 ES rune (not needed but it helps your E management)
Totem Axe with a shield for 88 armor OR a staff of your choice with enchanting.
Alright here's the build.
[Elemental Attunement][Glyph of Immolation][Shell Shock][Enervating Charge][Deep Freeze][Steam][Stoning][Rodgorts Invocation]
Just cast em in order. For lacking in some areas, it DOES have its good sides. Around 9 seconds of burning with more from rodgorts, cracked armor, weakness, KD, Snare. It can kill 60-80 armor in one go but thats provided they have no healing.
Well there it is. Remember my disclaimer and please be kind seeing as this is a funzies build.
*edit* Some skills are disappearing on my computer so....if you don't see em lemme know. Its weird
Last edited by ajc2123; Aug 02, 2008 at 06:04 PM // 18:04..
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Aug 02, 2008, 06:36 PM // 18:36
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#2
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Needs work. A lot of work.
First of all, for beginners I'd limit the number of el lines to 2 plus energy storage. You don't get the full benefit of the insignias, but you aren't left too generalized.
Second of all, it'll cost you about 55 energy to go through the entire bar, 45 after attunement. That's quite a lot. It'll take you more than half a minute of waiting until you've regained the energy... In other words lack of GolE is really going to cripple your effectiveness after the first go through. Also you are applying a lot of conditions, but what good are they if the bar kills as well as you claim?
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Aug 02, 2008, 06:45 PM // 18:45
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#3
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by Winterclaw
Needs work. A lot of work.
First of all, for beginners I'd limit the number of el lines to 2 plus energy storage. You don't get the full benefit of the insignias, but you aren't left too generalized.
Second of all, it'll cost you about 55 energy to go through the entire bar, 45 after attunement. That's quite a lot. It'll take you more than half a minute of waiting until you've regained the energy... In other words lack of GolE is really going to cripple your effectiveness after the first go through. Also you are applying a lot of conditions, but what good are they if the bar kills as well as you claim?
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Two conditions help you kill and the others are there because there will be enemies not taken down bye them all. And I end up with like 10 energy less then what i started with by the time im done with the bar with the inherent regen so after the recharge is done there is plenty of energy. I had like around 63 or so energy and when I was done I had 50 something (Most likely from Energy regain, Attunement, and casting time figured in there). GoLE is hard to stick in there with Glyph of immolation.
Also as I stated before. This is to take advantage of the full +20 armor so limiting attributes is not an option.
Like I said, for funzies. I just wish there was a better E management ten Attunement but it fits the build a whole lot better then glyph. Trust me there is no energy problem here.
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Aug 02, 2008, 07:00 PM // 19:00
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#4
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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[air attunement][earth attunement][fire attunement][water attunement][glyph of swiftness][master of magic][rodgorts invocation][glowing gaze]
Precast 1-4, use 5 to keep 6 up 100% of the time, 7 and 8 as you can.
For your build you can swap in glowing gaze and glowing ice for whatever. Glowstone would work better than stoning.
Last edited by Winterclaw; Aug 02, 2008 at 07:03 PM // 19:03..
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Aug 02, 2008, 07:07 PM // 19:07
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#5
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Firstly that's a LOT of enchantments. Second there's no Utility there at all. Its just all burning. Might as well be running the regular Mb rodgorts build if you want to do that
But if it works it works I guess
I chose stoning for the power it gives since I didn't have energy problems.
I was thinking of giving it blurred vision some how but I don't think its necessary. It already needs all the damage it can give.
Last edited by ajc2123; Aug 02, 2008 at 07:10 PM // 19:10..
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Aug 02, 2008, 09:08 PM // 21:08
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#6
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Frost Gate Guardian
Join Date: Jun 2007
Location: HA Inter 1
Profession: E/
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Quote:
Originally Posted by Winterclaw
[air attunement][earth attunement][fire attunement][water attunement][glyph of swiftness][master of magic][rodgorts invocation][glowing gaze]
Precast 1-4, use 5 to keep 6 up 100% of the time, 7 and 8 as you can.
For your build you can swap in glowing gaze and glowing ice for whatever. Glowstone would work better than stoning.
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u must be kidding lol
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Aug 02, 2008, 09:48 PM // 21:48
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#7
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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clearly is
x12
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Aug 03, 2008, 06:24 PM // 18:24
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#8
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Ascalonian Squire
Join Date: Nov 2007
Location: Australia
Guild: Plz Let Queen (live)
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Do you people who doubt builds like these personally try them out before you scoff? I highly doubt it.
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Aug 03, 2008, 08:33 PM // 20:33
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#9
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I'm sure some builds can work in NM and occasionally in RA, but that doesn't make them good. For me I don't think the OPs build would be that much fun for me because you'd have to wait forever to regain the energy to use it again. If you went up against a boss with good defense or healing you'd really be relying on your pug or H/H to finish him off.
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Aug 03, 2008, 09:49 PM // 21:49
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#10
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Jungle Guide
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Quote:
Originally Posted by Symbiont
Do you people who doubt builds like these personally try them out before you scoff? I highly doubt it.
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they use a high spec in 4 attributes. why the hell would you need to try them?
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Aug 04, 2008, 01:04 AM // 01:04
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#11
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by Winterclaw
I'm sure some builds can work in NM and occasionally in RA, but that doesn't make them good. For me I don't think the OPs build would be that much fun for me because you'd have to wait forever to regain the energy to use it again. If you went up against a boss with good defense or healing you'd really be relying on your pug or H/H to finish him off.
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I'm sorry but once again. ENERGY IS NOT A PROBLEM. If you just run it with the recommended attributes (9 in ES) and spam the bar once, you'll have no problems with energy.
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Aug 04, 2008, 03:59 AM // 03:59
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#12
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Pre-Searing Cadet
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Water 11 + 1 + 1
Fire 8 + 1
Air 8 + 1
Earth 8 + 1
Ene 4
[Prisma Ele;OgBFgYiKuLTUKDkoTDD4CI0QrgAA]
Swap out grasping and/or res for something else if you want
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Aug 11, 2008, 02:06 AM // 02:06
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#13
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Resigned.
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If you want more armor......
[I Am Unstoppable!]
You're compromising having a good for 20 more armor. There's plenty of ways to increase your AL without sacrificing a whole build, or HP. I get that IAS isn't up continuously, but 10 seconds of armor downtime is more worth it than a screwy build, IMO. You taking an ele into HM (which is the only place I can imagine why you're concerned abought high AL) is a bit of a joke to me - I would not want that on my team.
Not to mention that in HM you'll almost always be stripped of your enchantments if you're in close enough range to be concerned about AL. Have fun with energy.
What you're trying to do... a Sig of Illusion mesmer could do better, except maybe...
[Master of Magic] (ugh doesn't have new skill description, yet)
__________________
"Let us be loving, hopeful and optimistic. And we’ll change the world."
Jack Layton
Last edited by Jenn; Aug 11, 2008 at 02:17 AM // 02:17..
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Aug 11, 2008, 10:26 AM // 10:26
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#14
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by ajc2123
Like I said, for funzies. I just wish there was a better E management ten Attunement but it fits the build a whole lot better then glyph. Trust me there is no energy problem here.
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There is, its called [master of magic] Elite Enchantment Spell. For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elemental skill.
question, Since all elemental attributes are set to 12, wouldn't that meet the prerequisites for the full +20armor for prismatic? So if you take it literally, you dont even need to be using all 4 elements in your skillbar. However your attributes should be 12 anyways
Quote:
Originally Posted by Symbiont
Do you people who doubt builds like these personally try them out before you scoff? I highly doubt it.
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maybe you ment to say this:
Quote:
Originally Posted by Symbiont
Do you people who throw together builds like these personally try them out before you post them? I highly doubt it.
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Umm did you see this? *rubs Symbiont's nose in shitty build* WTF [earth attunement][water attunement] are completely rediculous even [air attunement] because [glyph of swiftness] is only 5 energy
Quote:
Originally Posted by Winterclaw
[air attunement][earth attunement][fire attunement][water attunement][glyph of swiftness][master of magic][rodgorts invocation][glowing gaze].
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For people who primarily play as ele can plainly see that this build does absolutly nothing but spam rodgorts with energy management.
Its a silly build with wasted skills. I could make a build to spam it faster and use less skills
[Elemental attunement][fire attunement][arcane echo][rodgorts invocation][glowing gaze]
there see that is still over compensating energy management and you can double spam [rodgorts invocation] with [arcane echo]
and since its just 5 skills you have options for 3 more skills in your bar. not to mention that [rodgorts invocation] will be more potent because without [master of magic] you can set fire magic above 12
Last edited by daze; Aug 19, 2008 at 04:18 AM // 04:18..
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